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GameCamp and Tabletop talks now up

I have posted up the two talks I delivered last month. Sorry for the delay, but I caught something while at the first event, and have only shaken it right around… now, believe it or not. Four weeks of...

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What drives retention

For better or worse, much of the games market is moving to games-as-a-service. Once upon a time, this was known as the MMO business model, because all MMOs were games-as-a-service, and virtually...

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Digital Objects: How Virtual Worlds Work part 3

How Virtual Worlds Work1: Clients, servers, and art2: Maps 3: Object templates and instances4: Object behaviors5: Ownership First we talked about clients and servers; then we talked about maps. Now we...

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New paper applies predictive processing to “what is fun?”

This paper on “Mastering uncertainty: A predictive processing account of enjoying uncertain success in video game play” is very worth a read if you are interested in the frontiers of figuring out what...

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Why NYT’s Connections makes you feel bad

Connections The new daily game at the New York Times is called Connections, and I’ve seen a few people comment that they just don’t like it as much as Wordle or Spelling Bee. That the difficulty is...

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