GameCamp and Tabletop talks now up
I have posted up the two talks I delivered last month. Sorry for the delay, but I caught something while at the first event, and have only shaken it right around… now, believe it or not. Four weeks of...
View ArticleWhat drives retention
For better or worse, much of the games market is moving to games-as-a-service. Once upon a time, this was known as the MMO business model, because all MMOs were games-as-a-service, and virtually...
View ArticleDigital Objects: How Virtual Worlds Work part 3
How Virtual Worlds Work1: Clients, servers, and art2: Maps 3: Object templates and instances4: Object behaviors5: Ownership First we talked about clients and servers; then we talked about maps. Now we...
View ArticleNew paper applies predictive processing to “what is fun?”
This paper on “Mastering uncertainty: A predictive processing account of enjoying uncertain success in video game play” is very worth a read if you are interested in the frontiers of figuring out what...
View ArticleWhy NYT’s Connections makes you feel bad
Connections The new daily game at the New York Times is called Connections, and I’ve seen a few people comment that they just don’t like it as much as Wordle or Spelling Bee. That the difficulty is...
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